
The First Descendant update 1.0.2 patch notes in full:
The First Descendant developer Nexon has issued a significant update for its popular looter shooter and explained some of its thinking behind the game. Patch 1.0.2, out now across PC, PlayStation, and Xbox, adds matchmaking for Hard mode Infiltration Operations, renames monster patterns, eases the punishing grind ever so slightly, and makes a raft of bug fixes. Other highlights include slowing down the speed at which the Instructor robot talks.
Content Improvements
- Matchmaking has been added to Infiltration Operations (Hard). Matchmaking is available even if you change the selected reward, but if you select an additional option, only private operation will be available.
- The sequential type Immunity Spheres from Named Monsters have been removed. They have been changed to either the default or extermination types.
- The quantity of rare basic materials dropped from Encrypted Vaults has been increased threefold. Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.
- The time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission has been reduced.
- The Battle Pass Battle Supply Shop button has been redesigned in the format of the Bonus Shop banner to improve visibility.
- The Library window no longer closes when the map is opened and closed through the Acquisition Information pop-up.
- The duration of party invitation messages has been improved to make them easier to confirm and accept.
- The duration of the Descendant Instructor’s lines has been improved.
- The guide NPC you meet after first arriving in Albion has been moved closer.
Optimization Improvements
- [PC] The stability of the shader preparation process has been improved by reducing the CPU load during shader generation.
- [PC] GPU memory usage has been lowered when set at High or higher quality.
- [PC] A bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation has been fixed.
- [Common] An issue where shadows were intermittently displayed abnormally depending on the view has been fixed.
- [Common] Various other fixes for optimization purposes have been implemented, and they will be continuously monitored.
Bug Fixes
UI/UX
- An issue displaying unused items in the Library has been fixed.
Descendants
- An issue where Descendants could not get out of DBNO when their HP was below -100% from module settings has been fixed.
- An issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’ has been fixed.
- An issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback has been fixed.
Modules
- An issue where the increase in Firearm ATK per stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied has been fixed.
Equipment
- An issue where a weapon’s attribute damage did not apply damage over 100,000 has been fixed.
- An issue where higher values were displayed as the Ultimate (Gold) option despite the Reactor’s Skill Cooldown and Skill Cost stats being preferable with lower values has been fixed.
- An issue where lower values were displayed as the Ultimate (Gold) option despite the Weapon Change Speed stat being preferable with higher values has been fixed.
Field
- An issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ were not dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Hard) has been fixed.
- An issue where Elite Vulgus in the White-night Gulch ‘Upper Hatchery’ Battlefield Missions did not drop rewards has been fixed.
- An issue where monster spawning was interrupted at some Vulgus Strategic Outposts has been fixed.
Instance Dungeon
- An issue where Vespers resource box materials were dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation resource boxes has been fixed.
Research
- An issue where the core materials of Ultimate Descendants were incorrectly displayed as Rare instead of Ultimate Tier has been fixed.
Miscellaneous
- [French] An issue where the ‘Go to title screen’ menu was displayed with the same phrase as ‘Exit Game’ has been fixed.
- [French] An issue in the story where ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’ has been fixed.
- [French] Missing words in the probability display for Executioner Tier 3 Set 4 have been added.
Nexon has addressed community concerns about possible nerfs to certain builds and drop rates. They have stated that there are no immediate plans to nerf meta builds, such as those using Tamer and Gley, and that drop rates are as displayed in the game. They are working on measures to improve transparency and trust, including disclosing item drop amounts for each content, and improving the farming experience.
The First Descendant is pulling in players, with a peak Steam concurrent player count of 264,860 so far – enough to break into the top five most-played games on Valve’s platform. Microsoft and Sony do not provide player numbers for PlayStation and Xbox.




Leave a Reply