Player Auctions: Survival Items List

All Supervive Items

Supervive offers a diverse range of equipment, categorized into weapons, active abilities, passive effects, and consumables. These items vary in rarity and can be enhanced. The developers are actively expanding the item pool with future updates.

Weapon

Weapons in Supervive are crucial for combat effectiveness. They provide attack power, ability enhancements, and other unique advantages. Different weapon types cater to varied playstyles, from melee to ranged options. Their effectiveness is influenced by stats like Ability Amp, Ability Haste, and Omnivamp.

  • Tech Blade (Green): Boosts attack power and ability enhancements, offering a balanced starting weapon.
  • Timeshearing Blade (Blue): Further enhances attack power and ability haste with a unique cooldown reduction feature.
  • Thunderbolt (Blue): Focuses on ultimate ability enhancement, improving its impact and cooldown.
  • Blade of the Third Eye (Blue): Offers a consistent bonus with free Scan Grenades, facilitating scouting and information gathering.

(Further weapon types follow a similar pattern and detail in the next sections)

Active

Active abilities are temporary boosts that offer flexibility and strategic depth. They can be used to gain a tactical edge, such as initiating fights or escaping dangerous situations. Many active items are situational and are best used when combat is imminent or strategic advantage is needed.

  • Juggernaut Dash (Red): A powerful forward dash that inflicts damage, useful for closing the distance in combat.
  • Replicate (Red): A versatile ability that duplicates items, offering strategic advantages in terms of equipment and potential economic maneuvering.
  • Team Frog Jump (Red): A cooperative ability to propel allies upwards, allowing for quick traversal or counter-attack positions.
  • Airblast (Purple): A high-impact ability to clear the battlefield of enemies, clearing an area of combatants.

(Subsequent active items include more examples that vary in their utility and use cases. This provides a broad understanding of the range and capabilities.)

Passive

Passive items provide continuous benefits that improve performance and survivability over time. They are a significant factor in player builds. They are useful long-term, and some are directly related to items obtained from active abilities. Players can stack passive items, increasing their effectiveness through synergy.

  • Radioactive Rounds (Red): Improves damage against armored targets, beneficial for overcoming tough enemies.
  • Ability Haste Rune (Gray): Provides a general ability speed boost, improving the pace of combat.
  • Abyss Specialist (Blue): Reduces cooldown of the first movement ability when in specific hazardous locations. Excellent for avoiding obstacles in high-risk combat areas.
  • Berry Eater (Purple): A simple, effective way to recover health while in brush areas.

(The description of subsequent passive items will also highlight how they contribute to player build design.)

Consumable

Consumables are essential items that provide immediate benefits. They are necessary for regaining health, mana, or other buffs. They are essential for combat, and some may have strategic implications for the course of a game.

  • Respawn Beacon (Gold): A crucial consumable to facilitate quick and easy respawns in team-based situations.
  • Anywhere But Here (Blue): An escape ability that teleports the user to a random location.
  • Ethereal Smoke (Green): Provides temporary stealth and speed boost to the user and nearby allies, offering excellent cover and maneuverability in combat.
  • Hypervive (Green): An ultimate-level item to restore health and mana quickly. Useful as a last-ditch effort.

(Subsequent consumables will detail additional recovery mechanisms or specialized functions. There may also be a list of upgraded consumables.)

Note: The game is still under development, and additional items and features are anticipated in future updates.

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