Suicide Squad: Kill the Justice League Length

Suicide Squad: Kill the Justice League, a departure from Rocksteady’s traditional single-player Batman titles, presents a unique co-op experience. But how much time does it take to complete? iGV’s team provides insight into their playthroughs, offering valuable insights into the game’s pacing and optional content.

Simon Cardy – Senior Editorial Producer

My playthrough of Suicide Squad: Kill the Justice League spanned roughly 10 to 11 hours. This primarily focused on the main campaign, with intermittent support squad missions for skill and resource progression. Server issues during boss fights, however, unexpectedly lengthened the playtime by several retries. Post-main campaign activities like Riddler puzzles and character upgrades added an extra 10 hours, revealing the game’s depth beyond the core narrative. Ultimately, 15 hours provided a complete experience, leaving little remaining to explore.

Jesse Gomez – UK Video Producer

My objective: a fast playthrough on default difficulty. Targeting the quickest possible completion, I prioritized the main story, largely avoiding side missions, collectibles, and extra encounters. This resulted in an approximately eight-hour playthrough. Although focused on speed, the lack of side missions meant some Justice League boss fights felt protracted due to insufficient power-ups. A more extensive exploration of the world, character upgrades, and optional activities would likely reduce play time and maximize enjoyment.

Mitchell Saltzman – Senior Guides Producer

My dedicated, guide-focused playthrough clocked in at roughly 20 hours. My approach aimed for a comprehensive experience, completing Support Squad missions throughout. These side activities delivered substantial rewards, unlocking crucial crafting recipes, vehicle upgrades, and other in-game advantages. The depth and rewards of the side missions compelled me to prioritize them, extending the overall playtime substantially. Without these, the play time would have been considerably shorter.

Destin Legarie – Director Video Content Strategy

I completed the main campaign in precisely 10 hours and 4 minutes, a time influenced by a deliberate approach to the game’s world. This included thorough exploration of the various locations, such as the Museum, Hall of Justice, and side areas. Even a failed boss fight due to under-equipping was integrated into the overall playtime calculation. The game’s combat system, particularly with Deadshot, presented a relatively smooth and quick experience when focusing on the main narrative.

Overall Playtime Analysis

The playthrough times from the iGV team demonstrate a considerable variance in completion times for Suicide Squad: Kill the Justice League. Factors like player preference for side missions, exploration, character upgrades, and, unfortunately, server issues heavily influenced the total hours required for a complete experience. The shortest play time was approximately 8 hours while the longest play time extended to 20 hours, highlighting the diverse game experience.

For players seeking a faster completion of the core story, avoiding side content and focusing on the main campaign is recommended. Conversely, a comprehensive playthrough that includes exploration, side activities, and thorough character upgrades will naturally extend the game’s lifespan. The game’s duration depends on individual preferences and play style, which makes for a unique experience for every gamer.

Leave a Reply

Latest posts

Discover more from iGV Blog

Subscribe now to keep reading and get access to the full archive.

Continue reading