
What’s the best soulslike of the past year?
This year’s soulslike scene has been quite competitive, with several noteworthy entries vying for the top spot. This article will delve into a recent release, Stray Blade, exploring its strengths and weaknesses within the genre. Ultimately, it falls short of the high bar set by other recent releases in the genre.
Story and Worldbuilding
Stray Blade’s narrative centers around Farren, a protagonist tasked with completing a quest on the fantastical island of Arcea. The story is, unfortunately, rather predictable and relies heavily on expository dialogue and lore pickups. While the main characters, Farren and Boji, have a likable dynamic, the storytelling style feels over-reliant on exposition rather than creating impactful moments. The setting, Arcea, is visually appealing with a vibrant fantasy aesthetic, but the locations often lack significant variation, making exploration feel repetitive.
Level Design and Navigation
- The colorful and varied environments of Arcea create a beautiful aesthetic, but the level design suffers from a lack of clear landmarks.
- The in-game map is insufficient for effectively navigating the numerous areas, lacking elevation information.
- The on-screen compass offers directional guidance but not specific pathfinding, often relying on Boji’s occasional, inaccurate directional cues.
Combat Mechanics
Stray Blade’s combat, though inspired by Dark Souls, is ultimately less engaging and more frustrating. The stamina-based combo system relies on weapon types, but lacks depth. While some weapons, especially late-game finds, offer unique playstyles and engaging attacks, the enemy variety feels limited early on, with stronger iterations simply adding cosmetic changes instead of distinct new combat encounters.
Enemy Design and AI
The enemy AI in Stray Blade exhibits some peculiar quirks. Enemy behaviors often deviate from the expected norms, resulting in instances where they stand still, wander aimlessly, or exhibit avoidance strategies that feel unnatural. When facing multiple enemies, the lock-on system is frequently problematic, sometimes persistently targeting a single enemy or selecting a target that is strategically less desirable to engage with. This greatly impacts the combat flow.
Skill and Progression Systems
The skill tree is presented more as a stat sheet. Actual skill-based abilities are unlocked primarily by defeating bosses rather than via the skill tree itself. While the progression system incentivizes trying various weapons to improve stats, the resource management for crafting new weapons and blueprints is unnecessarily tedious. This leads to a frustrating gameplay loop focused on resource gathering rather than the actual combat.
Special Abilities
While some special abilities acquired from defeating bosses are somewhat interesting, their practical effect in combat is frequently underwhelming. Their impact often pales in comparison to the standard weapons, and some, like the Xhinnon ability, lose effectiveness quickly due to enemy adaptations. Others, like Intium, offer limited tactical utility but leave players susceptible to counter-attacks due to lack of stagger effect.
Summary: Stray Blade Review
Stray Blade presents a visually striking world but suffers from considerable shortcomings in key areas. The story feels generic and the level design, often confusing, undermines exploration. While the combat mechanics take cues from the Soulslike genre, they fail to achieve the same depth or engagement, becoming repetitive and frustrating due to inconsistent enemy behavior and poor navigation. Ultimately, Stray Blade’s reliance on tropes and lackluster execution prevent it from being a memorable experience.
The strengths of Stray Blade lie mostly in its visual appeal and the unique design of some weapons. However, these positive aspects are not enough to overcome the weaknesses in storytelling, level design, combat, and progression systems. If you’re a fan of Soulslike games, you might find elements enjoyable, but you should be aware of the significant shortcomings and limitations that will likely affect your overall experience.




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