Here are the Call of Duty Modern Warfare 3 Season 1 Patch Notes in full:
GLOBAL
This update introduces several general improvements across all game modes. Notably, the Armory now allows players to purchase operator skins and blueprints not currently available in the store, excluding limited-time, upcoming, or discounted items.
CUSTOMIZATION
Players can now directly acquire operator skins and blueprints outside of the usual store rotation, a streamlining of the in-game armory. This change simplifies purchasing options, avoiding the necessity of waiting for promotions or limited-time offerings.
MULTIPLAYER
No specific details for Multiplayer are listed in the patch notes. Further investigation would be required to discover any multiplayer modifications.
UIX
- Camo challenges within the After Action Report will no longer appear repeatedly.
- Selecting the Carrack .300 11K Optic Attachment will no longer crash the game.
- Attachment descriptions are updated for more clarity, with specific examples like the XTEN ERX-10 Mini Optic, Tac 840C Stock, and CDG T-25 Light Barrel.
- The Fully Loaded challenge now provides clearer instructions about attachment requirements.
PROGRESSION
- Players can finally complete the Broken Signal Camo for the TAQ Evolvere.
- The Electric Shock event challenge now accurately tracks progress.
MODES
- Supe’d Up (Limited-Time Mode)
- Players can now earn temporary vehicle abilities more than once per life.
- The in-game scoreboard now includes columns for Kills, Confirms, and Denies.
- Private Match
- Gameplay settings are adjusted to comply with the Competitive Settings v1.0 ruleset when a CDL game mode is selected.
WEAPONS & ATTACHMENTS
This update focuses significantly on balancing Aftermarket Parts, aiming to create engaging experiences without overpowering existing weapons. The design team sought to make these powerful conversion kits worthwhile to acquire while staying fun. The following adjustments detail these changes across different weapon types.
Assault Rifles:
- Holger 556 (JAK Signal Burst):
- Improved gun kick control and recoil control by 10%.
- Decreased burst fire delay from 120ms to 90ms.
Battle Rifles:
- Sidewinder (JAK Thunder LMG Kit):
- Reduced bullets needed to achieve maximum rate of fire from 25 to 15.
Submachine Guns:
- AMR9:
- Decreased damage range across several tiers.
- Increased headshot damage multiplier.
- Modified damage multipliers for various body parts.
- Increased rate of fire.
- (JAK Ettin Double Barrel Kit):
- Reworked to fire two bullets simultaneously.
- Added locational damage multipliers.
- Reduced aim down sight spread and hipfire spread penalty.
- Rival-9 (JAK Headhunter Carbine Conversion):
- Decreased overall weapon damage.
- Increased headshot damage and critical hit multipliers.
- Improved firing mechanics for increased agility.
- Reduced penalties for sprinting, aiming, and hip-firing.
Marksman Rifles:
- DM56 (JAK Signal Burst):
- Improved gun kick control and recoil control by 10%.
- Decreased burst fire delay from 120ms to 90ms.
EQUIPMENT
- Breacher Drone (Lethal):
- Detonation on impact within a reduced detection radius.
ZOMBIES
Warlord randomization is introduced. Dokkaebi’s spotlight ends, and a different Warlord will be chosen at the start of each Zombies match, viewable on the Tactical Map. Players can advance mission “Storm the Castle” by eliminating the current Warlord.
WARLORDS
- Dokkaebi:
- Elimination with multiple weapons is no longer possible in one shot.




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