
What is RuneScape Invention?
Invention is an elite skill introduced to RuneScape in 2016, requiring level 80 in Divination, Smithing, and Crafting to unlock. It allows players to disassemble items, create gizmos, and augment equipment. The Invention skill reaches a maximum level of 120, making it one of the most challenging skills to master in RuneScape.
Getting Started with Invention in RS3
Once you meet the level requirements, head to the Invention Guild near Falador. You’ll find the Invention logo on the ground. A tutorial by Doc will introduce you to the basics of the skill. The Invention Guild is your starting point for training this skill. It’s also important to note that the Invention skill is heavily reliant on workbenches. You’ll find workbenches in several locations, including:
- The anvil in Seer’s Village
- The Constorium building in Keldagrim
- The anvils in Varrock and Yanille
- The furnace near the Ardougne church
- Oldak’s lab in Dorgesh-kaan
RuneScape Invention Guide – Leveling
There are several ways to train Invention. The most effective methods involve:
- Disassembling high-level equipment: You’ll gain experience for disassembling items, especially those that have been leveled up through other skills.
- Siphoning equipment: Siphoning allows you to retain the equipment while gaining experience, but it’s less rewarding in terms of XP compared to disassembling.
- Crafting gizmos: This can be costly, but it allows you to gain experience by crafting gizmos with the parts you obtain from disassembling items.
- Creating items: This method focuses on crafting items like siphons, which can help you grind to level 120.
It is recommended to focus on leveling up your equipment first, as this can be done simultaneously with other skills. Once your equipment reaches a high level, disassemble or siphon it for maximum experience.
At level 40, you can switch your technology tree from the Human tree to either Dwarven or Cave Goblin trees. This choice mainly affects which items you unlock first, but it won’t hinder you from eventually crafting all items.
Inspiration is an important currency in Invention. You gain Inspiration by playing the game and leveling up your skills. You’ll use Inspiration to unlock blueprints, which require a certain amount to be discovered. Solving puzzles related to blueprints reduces the amount of Inspiration required.
Disassembling and Leveling
When you disassemble an item, you’ll receive parts that are used for crafting gizmos. These parts are obtained through the Invention interface, located next to your currency pouch in your inventory. Disassembling items will provide experience and parts based on the item’s quality.
As you level up, you unlock more gizmos and items. These unlocks give you the opportunity to augment weapons and other items with gizmos. To do so, you must craft an Augmentor at an Invention workbench. The Augmentor is used to apply gizmos to an item, adding perks and enhancing its capabilities.
Gizmos are created by combining parts in gizmo shells. Gizmo shells have five slots, each requiring five common parts and one rare part. Each slot grants different perks to your augmented item.
To train using augmented equipment, you can use it for Combat or Slayer. Augment your weapons and armor with relevant perks to boost their combat effectiveness. Then, train Slayer as you normally would. After reaching level 10 or so, disassemble your augmented items to gain experience.
Be aware that augmented equipment consumes charges. Divine charges can be used to replenish these charges. Creating your own Divine charges is often more cost-effective than purchasing them.
Conclusion
RuneScape Invention is a complex but rewarding skill. By understanding the basics of disassembling, augmenting, and crafting gizmos, you can effectively train this skill and gain a valuable advantage in combat and other aspects of the game. With dedication and the right strategies, reaching level 120 in Invention is within your reach.




Leave a Reply