TFT Patch 14.1: Complete Guide

Everything You Need to Know About TFT Patch 14.1

Riot Games recently released a significant update for Teamfight Tactics (TFT), patch 14.1, bringing with it numerous champion, augment, item, and trait adjustments. This patch aims to rebalance the metagame, addressing perceived strengths and weaknesses across various compositions. This article provides a comprehensive overview of the key changes.

Champion Changes

Patch 14.1 introduces substantial alterations to champion abilities, stats, and even Headliner forms. These adjustments aim to foster a more dynamic and balanced environment in the game.

Buff

Several champions received buffs across different cost tiers. These improvements aim to enhance their viability and competitiveness within the meta.

1-Cost Units

  • Evelynn: Increased Whiplash attack speed on cast from 120% to 150%. This makes her more effective early on.
  • Lilia: Reduced mana requirement from 140 to 130, boosting her casting capabilities.
  • Nami: Reduced mana requirement from 15/75 to 15/60, enabling more frequent Bubble casts.
  • Olaf: Increased Attack Damage (AD) to 55, Berserker Rage attack speed based on missing HP to 0.15% from 0.12%, aiming to make him more potent beyond early game.
  • Tahm Kench: Significant buffs to AD, Armor, and Magic Resist (MR). These upgrades enhance his frontline capabilities.
  • Vi: Increased damage potential. Harder They Fall AD% from 220% to 330% and empowered AD from 320% to 450%, boosting her late-game presence.
  • Yasuo: Synthesizer Strike now gains 1.5% per stack of AD per kill, streamlining his damage and scaling.

2-Cost Units

  • Bard: Increased Improv Doot Damage from 190/285/430 to 200/300/450, improving his damage and healing potential.
  • Garen: Base HP increased from 750 to 800. Power-Up! HP increase adjusted to 215/230/245.
  • Gragas: Increased Boogie Hour’s damage to 190/285/440.
  • Kai’Sa: Buffed to enhance her early-game carry potential. Boom AD% changed from 280/280/285% to 290/290/300% and AP damage from 30/45/65 to 40/60/90.
  • Katarina: Increased attack speed to 0.75 from 0.7, improving her overall effectiveness.
  • Kayle: Fires of Ascension empowered attacks bonus Damage upgraded from 35/50/75 to 35/55/80. Final attack damage upgraded to 240/360/540.
  • Pantheon: Increased Too Tough To Kill Damage Reduction AP to 20% from 15%, enhancing his survivability.

3-Cost Units

  • Lulu: Increased Tastes Like Glitter primary damage from 240/360/575 to 250/375/600.
  • Lux: Increased Laser Light Show damage from 230/345/550 to 250/375/550.
  • Miss Fortune: Increased Double Time AD% to improve her effectiveness. Updated AD% from 270/270/275% to 280/280/290%.
  • Neeko: Increased Cosplay Shield Ally HP ratio to 6% from 5%, improving her survivability.
  • Mordekaiser: Improved Face-Melter’s damage to increase his value as a frontline. The damage is now 220/330/525 over three seconds and final burst damage.

4-Cost Units

  • Thresh: Increased HP from 1000 to 1050, enhancing his tankiness.
  • Twisted Fate: Reduced attack speed needed for bonus projectiles from 40% to 20%, improving card acquisition.
  • Viego: Increased Riff of the Ruined King Slam damage from 200/200/400% to 225/225/450%.
  • Zac: Significant buffs, lowering mana requirements, increasing Armor and MR and increasing healing from Let’s Bounce!

5-Cost Units

  • Lucian: Improves Jazz’s scaling with attack speed. Arpeggio Shot AD% scales from 55/55/1000% to 60/60/1000%, increasing his AD to 70 from 60.
  • Ziggs: Slight attack speed buff. Attack speed increased to 0.85 from 0.8 and Chaos Theory smaller bomb damage upgrades.

Headliners

  • Comprehensive buffs to numerous headliner champions, enhancing their overall impact.

Nerf

Certain champions experienced adjustments to their abilities, stats, or Headliner forms to counter excessive power.

1-Cost Unit

  • Corki: Reduced Blown to 8 Bits AD% from 320 to 300.
  • K’Sante: Reduced base Damage Reduction from 30% to 25%.
  • Ahri: Reduced attack speed to 0.75 from 0.8.
  • Ekko: Reduced Record Scratch stun duration to 1 sec.
  • Poppy: Decreased Hammer Time Heal per Hit to 5% from 6% of max HP.
  • Qiyana: Reduced number of copied items and true damage to itemless enemies to balance her power.

Headliner

  • Garen: Decreased Headliner HP from 400 to 350.

Balancing Adjustments

Several champions underwent balancing adjustments targeting specific abilities and synergies to create a more balanced game environment.

Headliners

  • Vi: Increased HP and reduced damage to improve her survivability.
  • Yasuo: HP increased, and Omnivamp decreased, aiming to enhance his role as a Headliner without over-powering him.

Augments

Augments received a mix of buffs, nerfs, and adjustments to reshape the augment landscape.

Buffs

Several augment buffs aim to enhance their appeal and potential in various compositions.

  • Specific augment buffs to enhance their viability.

Nerfs

Certain augment nerfs aim to balance their power and prevent over-reliance.

  • Specific augment nerfs to balance their effect.

Changes

Changes encompass both the introduction of new augment functionalities and removal of some augment types.

  • Specific changes to augment capabilities and the removal of some types.

Items

Significant item adjustments aim to refine their effectiveness in different contexts.

Buffs

  • Adaptive Helm: Increased Armor and Magic Resist (MR) and AP bonus.
  • Archangel’s Staff: Increased AP increase per 5 seconds.
  • Bloodthirster: Increased AP provided.
  • Dragon’s Claw: Increased bonus HP.
  • Evenshroud: Increased Armor and MR duration.
  • Gargoyle Stoneplate: Increased HP.
  • Hextech Gunblade: Increased base AP and AD.
  • Ionic Spark: Increased bonus HP.
  • Jeweled Gauntlet: Increased AP.
  • Morellonomicon: Increased Attack Speed.

Nerfs

  • Blue Buff: Decreased bonus damage on takedowns.
  • Red Buff: Decreased bonus damage.

Changes

  • Rabaddon’s Death Cap: Adjusted base AP and bonus damage.
  • True Damage Emblem: Removed Bling Bonus for carriers.

Traits

Trait adjustments aim to refine the gameplay around specific synergistic traits.

Nerfs

Specific trait nerfs to balance their overall power.

  • Country: Decreased bonus armor and MR.
  • Pentakill: Decreased bonus damage.
  • True Damage: Decreased bonus true damage.

Changes

  • K/DA: Adjusted maximum HP, AD, and AP.
  • Superfan: Updated Ziggs’s associated augment to optimize his casting.

Patch 14.1 represents a significant shift in the TFT meta, with adjustments across numerous champion, item, and trait areas. The adjustments should lead to a more balanced and dynamic gameplay experience, but only time will tell how the updated meta evolves.

Leave a Reply

Latest posts

Discover more from iGV Blog

Subscribe now to keep reading and get access to the full archive.

Continue reading