Suicide Squad: Kill the Justice League Explained

Nine years after the acclaimed Batman: Arkham Knight, Rocksteady Studios returns to the DC universe with an entirely new direction: Suicide Squad: Kill the Justice League. This marks their first venture into an open-world co-op looter-shooter, set within the familiar Arkhamverse. For those eager to delve into every detail about the game’s narrative, characters, mechanics, and long-term vision, here is a comprehensive overview of everything known about Suicide Squad: Kill the Justice League.

What’s the Story?

The game’s narrative unfolds five years following the events of Arkham Knight, shifting the action from Gotham City to Superman’s vibrant home, Metropolis. At its core, Kill the Justice League adheres to the familiar Suicide Squad premise: the enigmatic government agent Amanda Waller assembles a motley crew of supervillains. Their mission? To prevent a global catastrophe, with the coercive incentive of reduced prison sentences and miniature bombs implanted in their necks as a failsafe against insubordination.

This time, the stakes are astronomically high. Metropolis, a city reportedly twice the size of Arkham Knight’s Gotham, finds itself under siege by Brainiac, a powerful intergalactic conqueror, and his vast alien armies. Worse still, Brainiac has exerted mind control over the revered Justice League—including iconic heroes like Batman, Green Lantern, The Flash, and even Superman. The Suicide Squad’s perilous task is unambiguous: eliminate the brainwashed Justice League to save Earth, a mission that promises unprecedented challenges and moral ambiguities.

Which Characters are Playable?

At launch, Suicide Squad: Kill the Justice League features a quartet of distinct playable characters. Players can fluidly switch between them in single-player mode, or opt to complete the entire game focusing on just one. Rocksteady emphasizes player expression, ensuring that while each character has baseline gun combat capabilities, their unique traversal methods and skill trees allow for varied playstyles. The initial roster includes:

  • Harley Quinn: The infamous jester, adept with explosives and acrobatic maneuvers. She wields her signature baseball bat and employs repurposed Batman gadgets like a bat drone and grapnel gun for swift, aerial traversal and combat. Her talent tree likely enhances her explosive prowess.
  • Deadshot: A master marksman making his Arkhamverse debut (with a retcon addressing previous appearances). Equipped with a jetpack, he excels at long-range engagements and maintaining elevated positions. His skill set focuses on precision, critical hits, and ranged damage amplification.
  • King Shark: The group’s resilient powerhouse, designed as a formidable tank. With immense strength, high jumps, multiple air dashes, and devastating ground slams, he’s ideal for close-quarters combat and absorbing significant damage. His talent tree bolsters melee attacks and durability.
  • Captain Boomerang: Described as the most versatile of the initial squad. Utilizing a Speed Force gauntlet, he can throw his boomerang to create teleportation points, allowing for rapid dashes into and out of combat. His mobility, combined with double jumps, makes him effective for agile, close-to-mid-range engagements.

Beyond the launch characters, Rocksteady plans to expand the roster through free post-launch content, with The Joker confirmed as the first additional playable character. His inclusion is explained through multiverse lore, hailing from an alternate universe. He’ll navigate Metropolis with a rocket-powered umbrella and engage in combat using a grappling hook crowbar. Further rumors hint at characters like Mr. Freeze, Deathstroke, Killer Croc, and Katana possibly joining the fray.

As a live-service game, character progression is designed for long-term engagement. While individual characters can level up indefinitely, reaching level 30 unlocks “Squad Talents”—team-wide upgrades that benefit all members. Investing time across multiple characters will accelerate the acquisition of these shared boosts. The game encourages extensive experimentation with character builds, offering flexible talent tree respeccing and eight saveable loadout slots. A “Social Squad” feature even allows players to import builds created by friends or streamers, and earn loot when their heroes are used in other players’ sessions.

Will There Be Loot?

Loot forms a critical component of character customization in Suicide Squad: Kill the Justice League. Rocksteady has confirmed the removal of the controversial gear score system, ensuring that early-game legendary items retain their utility later on. While gear scores are gone, distinct gear tiers persist, categorizing items by rarity: common, uncommon, rare, epic, legendary, notorious, and infamous.

The Penguin serves as the squad’s primary arms dealer, offering a diverse arsenal including assault rifles, pistols, sniper rifles, shotguns, SMGs, and heavy weapons. Each squad member demonstrates proficiency with three specific weapon types. These firearms are manufactured by various in-universe entities such as STAR Labs, AMERTEK, LexCorp, and the Gotham City Police Department, each imprint imparting unique aesthetics and handling characteristics once unlocked.

Legendary weapons introduce game-changing augments. For example, “The Cooler” sniper rifle freezes enemies on critical hits, “Combo Meal” guns activate combo-locked talents immediately after a crit, and “BAAANNNG” replaces all grenades with a single, devastating mini-nuke. Notorious and Infamous tier weapons are themed after specific DC villains, influencing gameplay beyond mere aesthetics. For instance, a Bane-themed gun might grant powerups on critical hits that imbue other weapons with “Bane’s Rage,” fundamentally shifting combat priorities. Players are encouraged to freely experiment with talent tree configurations to maximize the potential of these powerful, unique items.

Beyond firearms, Toyman handles the distribution of melee weapons, providing options for close-quarters combat. Furthermore, Ivy, who becomes a support character, can infuse weapons with up to two simultaneous “Afflictions.” These function as elemental effects, rebranded with DC flair. Examples include “Diablo Blaze” for continuous burn damage, “Deep Freeze” to incapacitate enemies for increased bullet damage, and “Livewire Bolt” for temporary stunning. Even though characters possess impressive agility, vehicles also play a role. Gizmo offers various transportation options, from a compact toy car (potentially leveraging Atom-inspired tech) that expands to full size, to a weaponized flying gunship equipped with rockets and turrets, designed to streamline the annihilation of interdimensional threats.

Who Will You Main in Suicide Squad: Kill the Justice League?

With such a diverse and customizable roster, players have many choices for their primary character.

How About the Endgame?

The endgame for Suicide Squad: Kill the Justice League is heavily centered around the concept of “Elseworlds”—journeys to alternate universes. These parallel realities have been uniquely ravaged, presenting diverse environments such as Metropolis consumed by tornadoes, frozen landscapes, or even a version dominated by The Joker. This multiverse concept provides a clever narrative device for introducing new content, including the playable Joker, whose alternate-universe origin maintains the integrity of the Arkhamverse timeline.

Rocksteady’s post-launch content strategy involves seasonal releases, each prominently featuring a new DC villain and comprising two substantial story “episodes.” Crucially, these episodes are permanent additions, not time-limited events, allowing players to experience and replay them at their leisure without fear of missing out. The endgame also offers new mission types:

  • Incursion: These missions transport the squad directly into Brainiac’s domain, requiring them to fight through his armies and ship defenses. Incursions are designed for relatively swift play sessions.
  • Killing Time: A classic horde-style mode where players must continuously eliminate enemies to replenish a shield protecting them from Brainiac’s ongoing attacks. This mode promotes an aggressive, “offense as defense” combat philosophy.

Beyond gameplay, character customization extends to cosmetics. While some costumes will be exclusive to an in-game store, Rocksteady has reassured players that all future characters and story missions will be available at no additional cost, with paid content strictly limited to cosmetic features.

Happy Hunting

Suicide Squad: Kill the Justice League represents a significant departure from Rocksteady’s previous Arkham titles, clearly targeting a different audience while maintaining a connection to its established universe. With extensive details revealed concerning its ambitious story, character mechanics, diverse loot system, and comprehensive endgame content, the game aims to offer a deep and engaging experience. Whether you’re a long-time Arkhamverse fan willing to embrace a new gameplay style, or a looter-shooter enthusiast seeking a fresh take on the genre, a multiverse of possibilities awaits. The game is scheduled for launch on February 2nd, with early access beginning January 30th for certain editions. Prepare to embark on a perilous mission to take down Earth’s greatest heroes.

Leave a Reply

Latest posts

Discover more from iGV Blog

Subscribe now to keep reading and get access to the full archive.

Continue reading