
Stardew Valley 1.6.9 patch notes:
New content & features
- A new friend appears in the secret woods who can retrieve lost items for a price.
- Legendary fish can be placed in fish ponds, producing legendary fish roe.
- Beds can be placed and used for sleeping in constructed buildings.
- Items dropped in water now float for a short time, allowing for collection.
- Sam and Shane have work portraits while working at JojaMart.
- Tweaked dialogues and added new Easter eggs.
- Hidden cheat commands have been added (only on platforms where save edits are possible).
Balance changes
- Blue grass growth speed has been normalized.
- Fruit tree growth is no longer obstructed by grass and seed spots.
- Pine trees now drop an extra piece of wood when chopped down.
- Wild slimes killed on the farm now count towards the initiation quest.
- Thorns ring damage stacks when equipping two, and monsters killed by it now drop loot.
- The Gatherer skill’s double harvest chance now applies with the iridium scythe.
- Son of Crimsonfish can now be caught during the night market.
- Robin no longer constructs buildings during green rain in year 1.
- Bomb enchantment effects no longer apply to bomb damage.
- New items added to shops:
- Adventurer’s Guild: Rusty Sword, Femur, Elf Blade, Steel Smallsword, Crystal Dagger, Obsidian Edge, and Work Boots (unlocked after reaching a specific mine level).
- Marnie’s shop: Cow Decal.
- Hat mouse: Sports Cap.
- Willy’s shop: Advanced Iridium Rod.
- Passing trains are more likely to occur multiple times in a session, but not on consecutive days.
- Willy’s shop opens on spring 2 in year 1 even without reading his letter.
- Queen of Sauce reruns are no longer affected by unclaimed farmhands’ recipe needs.
- Fixed the ability to receive monster damage while jumping down a mine shaft.
- Fixed spa energy recovery with a max-energy buff.
- Fixed stamina reduction when sleeping late while exhausted.
- Fixed the catalogue and Furniture Catalogue selling items from themed catalogues.
- Fixed the fish pond exploit with a golden cracker.
- Fixed the cow milking exploit.
- Fixed the unintended extra chance of green rain trees in fall.
- Fixed skill buffs affecting shop item requirements in 1.6.
- Fixed sturdy ring debuff time reduction in 1.6.
- Fixed lava eel catch chance in the caldera after 1.6.
- Fixed forage crops from garden pots always being low-quality.
- Fixed the iridium scythe with forage crops not giving XP or quality boost.
- Fixed some weapons never dropping from crates with legacy randomization enabled.
Quality of life changes
- The game now recovers most saves automatically if broken, corrupted, or missing files.
- Missed achievements, recipes, and mail are now re-sent to players.
- Fish ponds display the number of roe or output items to collect.
- The wedding event now replays upon reloading the day.
- The tailoring UI has been improved with slot disabling and item restrictions.
- Colored items now sort by color in the inventory.
- Books can only be sold to the bookseller via the book purchase menu.
- The collections tab now shows donated artifacts, gems, and minerals.
- Clint now refills the watering can when upgrading it.
- Save process improvements to reduce corruption chances.
- Anvils no longer accept parrot eggs if the level cannot be re-rolled.
- Chatbox command improvements:
- Commands are case-insensitive.
- /help format changed.
- Descriptions added for /emote, /mapScreenshot, and /unbanAll.
- Consistent messages added for unavailable commands.
- Performance optimizations implemented.
Technical changes
- Migrated from FAudio to OpenAL, improving audio performance.
- SDL updated from 2.0.x to 2.30.4.
- Fixed compatibility with newer Windows systems using older GPUs.
Gameplay fixes
- Chest type swapping is now restricted based on item storage capacity.
- Fixed NPC issues:
- NPCs no longer avoid passable terrain features.
- Fixed Krobus being kicked out triggering divorce dialogues.
- Fixed Leo following his island schedule after moving to the mainland.
- Fixed Lewis schedule overlapping with Marnie.
- Fixed a Penny resort dialogue after marriage.
- Fixed Pierre showing closed-on-Wednesday dialogue after extended hours.
- Fixed duplicate mail from mom or dad after gender change.
- Fixed dialogue based on location and heart level only being shown with 10+ hearts.
- Fixed special NPC gift reaction dialogue inconsistency.
- Fixed inability to talk to Robin after accepting a house upgrade.
- Fixed incorrectly split dialogue in Linus’ first heart event.
- Fixed NPCs not pathfinding through tiles with tents.
- Fixed NPCs not loading their green rain dialogue if starting the day on the island.
- Fixed NPCs saying “…” in 1.6 when they bought an item sold to a shop.
- Fixed spouse sometimes saying “…” instead of neutral dialogue.
- Fixed fiancée/spouse reacting to a mermaid’s pendant incorrectly.
- Fixed UI issues:
- Fixed world map not always showing players at the right spot.
- Fixed links in credits not opening a browser page.
- Fixed interaction with hidden HUD elements.
- Fixed issues when resizing the game window:
- Advanced game options layout issues.
- Collections page losing its selected tab and page.
- Social page losing its scroll position.
- Fixed themed catalogues not having category tabs.
- Fixed forge UI destroying items after unforging.
- Fixed museum menu clicks grabbing the artifact behind the OK button.
- Fixed tailoring menu trashing non-trashable items.
- Fixed organize button in inventory UIs placing items in special chests.
- Fixed issue with building prices and window resizing.
- Fixed specific items and machines:
- Fixed chest color reset when swapping chest type.
- Fixed crab pots not producing double catches correctly with wild bait.
- Fixed crab pots duplicating bait when loaded by a hopper.
- Fixed crab pots not applying deluxe bait and wild bait bonuses.
- Fixed fences destroyed on click when surrounded by impassable objects.
- Fixed geode crushers incrementing the ‘geodes crushed’ stat when hovering.
- Fixed magic quiver trinket sometimes doing nothing.
- Fixed mannequins losing their clothes when moved into storage.
- Fixed tents not blocking item placement.
- Fixed bottomless watering cans sometimes showing a half-empty meter.
- Fixed building upgrades not placing interior items if:
- Furniture is in the way.
- An item blocking placement cannot be moved.
- Fixed cases where the Pirate’s Wife quest chain could lock players out:
- A new War Memento is given if the required item is lost.
- Talking to Birdie restarts the quest if it was canceled.
- NPCs can no longer accept quest items as gifts or refuse their quest item.
- Fixed location/map issues:
- Fixed screen viewport at wrong position after warping on horseback.
- Fixed wilderness farm not pre-building the first cabin.
- Fixed grass in Marnie’s cow field never regrowing.
- Fixed Willy’s bait barrel missing during the night market.
- Fixed some missing map tiles allowing off-screen walking.
- Fixed ability to leave the Stardew Valley Fair festival area in odd years.
- Fixed weed/stone debris spawning on placed paths.
- Fixed ability to dig up buried treasure from non-diggable tiles.
- Fixed forest fish not catchable on the four corners farm.
- Fixed farmhouses using standard farm wallpaper/flooring.
- Fixed pre-1.6 saves losing the Dwarvish Translation Guide (retroactive fix).
- Fixed pre-1.6 farmhand stats not migrated correctly (retroactive fix).
- Fixed pre-1.6 tubs o’ flowers not blooming again after 1.6.
- Fixed the raccoon bundle accepting anything for preserve items.
- Fixed farmer title level requirements lowered by one in 1.6.
- Fixed fish ponds accepting multiple golden crackers before the first lands.
- Fixed two Desert Festival makeover outfits applying male shirts to females.
- Fixed shop items with both a stock limit and stack size.
- Fixed viewing a previous year’s secret santa letter showing the current year’s secret santa.
- Fixed the throw-item-into-shipping-bin animation using the wrong sprite.
- Fixed error loading mobile saves on other platforms.
- Fixed crash when loading a save file in some cases.
- Fixed crash when using a tent on Ginger Island during a night event.
- Fixed some cat gifts applying fishing bonuses from the main player’s rod.
- Fixed movie theater scene failing in some cases.
- Fixed Junimo harvesters losing item color when dropping a crop.
- Fixed a rare case where a Junimo hut output chest has too many item slots.
Multiplayer fixes
- Added an /unlinkPlayer [name] chat command for releasing a farmhand.
- Fixed the ability to steal another player’s roommate.
- Fixed farmhands claiming multiple Desert Festival fishing quests per day.
- Fixed crash when reconnecting later in the day after leaving a festival.
- Fixed host crash if a farmhand disconnects while moving between locations.
- Fixed NPC duplication in multiplayer fish derbies.
- Fixed crab pots and farm animals owned by an offline farmhand checking the main player’s professions.
- Fixed crab pots with no owner checking professions from the main player.
- Fixed farmhands not seeing the message when unable to enter an NPC’s bedroom.
- Fixed Marlon’s desert festival quests not displaying the Calico Egg reward to farmhands.
- Fixed some multiplayer logic not handling offline/invalid players correctly.
- Fixed potential ‘null reference exception’ crashes in multiplayer code.
- Fixed crab pots with no owner checking the Mariner profession for bait requirements.
- Fixed Willy not sending fishing rod mail to farmhands who join after spring 2.
- Fixed ‘waiting for players’ check including disconnecting players.
- Fixed trains not playing chugga chugga sounds for farmhands.
Display text and localization fixes
- In the credits, the Reddit/Twitter links have been replaced with a “News & Community” link.
- Fixed a large number of translation issues for non-English players, with automated tests for future consistency. This fixes:
- Unimplemented dialogue/event changes in 1.6 for some languages.
- Missing dialogues and event actions.
- Missing, outdated, or incorrect translations.
- Missing event preconditions.
- Events playing the wrong music, not being skippable, or placing players/NPCs incorrectly.
- Translations having different dialogue portraits, breaks, etc.
- Conversation topics not starting when something happens.
- Text being shown one word per dialogue box.
- Grammar improvements.
- Various errors and typos.
- Many other issues.
- Improvements and fixes to translations and sprites, including some re-translated item names.
- Renamed “cranberries jelly/juice/wine” to “cranberry jelly/juice/wine”.
- Fixed some bad words being produced by the random name generator.
- Fixed NPC text signs and some chat/UI messages not always displaying in the player’s language.
- Fixed flavored items in some chat/UI messages not showing correctly.
- Fixed various typos in English text.
- Fixed special order objectives not re-translated when the language changes.
- Fixed Robin showing the wrong number of hardwood required for a house upgrade in some languages.
- Fixed some languages showing Willy’s back room invite mail as “???” in the collections tab.
- Fixed some languages having inconsistent hat hair behavior.
- Fixed some languages producing items with a different internal name.
- Fixed French players not seeing the prismatic effect for Magic Cowboy Hat and Magic Turban.
- Fixed French and Japanese showing a ‘needs 5 coal’ message for the dehydrator.
- Fixed Russian club coin and slots offset issues.
- Fixed Russian Joja movie theater tilesheet not showing up.
- Fixed Russian tool tooltips having overlapped names.
- Fixed Spanish jukebox showing a blank name for ‘Ginger Island’ song.
- Fixed buy-ticket messages showing an unformatted price.
Cosmetic fixes
- Added lights to Marcello’s book stand.
- Sam now changes uniform when entering JojaMart, instead of only reaching his work tile.
- Fixed many bugs related to light sources.
- Fixed issues with the golden walnut and Qi gem drop-down display:
- Added support for showing both at once.
- Fixed display sometimes stuck permanently.
- Fixed display showing the wrong type in some cases.
- Fixed display sometimes appearing in multiplayer when the value didn’t change.
- Fixed line wrapping for movie concession description tooltips.
- Fixed visual glitch during the even-year Spirit’s Eve if the player has the Joja movie theater.
- Fixed padding on the edge of maximized game windows on Windows.
- Fixed a shirt that looked weird.
- Fixed tooltip display issues.
- Fixed missing shadows behind some colored items in menus.
- Fixed texture wrapping issue with the Joja door.
- Fixed glitched hidden emote animations in NPC profile menu.
- Fixed red slime item sprite drawing one pixel lower.
- Fixed missing pixels in anvil sprite’s outline.
- Fixed stray pixel in dried mushroom color mask.
- Fixed Krobus showing a gift icon for the void ghost pendant when he cannot accept it.
- Fixed the item-received message cutting off part of the item name.
- Fixed the item-received message sometimes showing no or wrong count.
- Fixed some farm animals having double shadows.
- Fixed stardrop tooltips showing incorrect health/energy recovery amounts.
- Fixed timing of the Easter egg in the summit event.
Gamepad fixes
- Fixed various issues and crashes with gamepad support.
- D-pad can now be used to move the cursor when buying animals or buildings with a gamepad.
- Gamepad triggers in the community center bundle UI now return to the same spot.
- Added a delay before canceling a waiting-for-players dialogue with a gamepad.
- Fixed gamepad issues on the new game screen.
- Fixed dresser tabs not being selectable with a gamepad.
Changes for modded players
- Added a Content/ContentHashes.json file containing MD5 hashes for vanilla content assets.
- Improved debug console commands.
- Horses/mounts now return home when a temporary location is removed.
- Fixed ‘Jewels Of The Sea’ book producing roe for custom fishing catches.
- Fixed forage crops outside the farm being removed each week.
- Fixed meteorite, strange capsule, and stone owl only appearing in the top-left area on large custom farm maps.
- Fixed pagination in the powers tab when mods add more powers.
- Fixed edge cases throughout the game code related to items whose stacks cannot be reduced to zero.
- Fixed various errors when custom items have no name.
- Fixed error when mods apply audio changes if no audio device is available.
- Fixed error if no movies are available due to a mod bug.
- Fixed crash if a farm animal is in a broken building or location.
- Fixed crash if a smoked fish’s original fish data no longer exists.
- Fixed crash when custom sounds loaded from .ogg files are paused/resumed multiple times.
- Fixed map tilesheet crash in some cases when playing split-screen mode with mods.
- Fixed issues when the game’s whichFarm and whichModFarm fields are out of sync.
- Fixed ‘light source already exists’ and ‘changing net field parent’ warnings.
- Fixed mod data reset on chest type swap.
- Fixed berry bushes showing wrong sprite in locations where seeds can be planted in any season.
- Fixed stardrop gift reaction dialogue for custom NPCs defaulting to raw data.
- Fixed ability to enter the Adventurer’s Guild back room without meeting the requirement.
- Fixed triggered actions being logged twice.
Changes for mod authors
- Refer to the 1.6.9 mod author migration guide for new APIs, dialogue keys, game state queries, debug commands, map properties, C constants/fields/methods, data fields, and other technical changes.




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