MW3 Season 5 Patch Notes: Big Changes

STABILITY & PERFORMANCE

This update addresses an issue that was causing poor performance on Xbox One consoles.

CUSTOMIZATION

  • The quality of the first-person arm textures on the Jeans Ghost Operator Skin has been improved.
  • An incompatible Underbarrel has been removed from the Matambre Blueprint for the FJX Horus.

MULTIPLAYER

UIX

  • The limit of Tracked Challenges has been increased from 5 to 10.
  • The flow of interacting with an empty slot in the player list in Private Matches has been improved.
  • The Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.
  • Bug Fixes
    • Various measures have been added to prevent Custom Mods with unintended Attachment setups from being used.
    • An issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith has been fixed.
    • An issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ has been fixed.
    • Various issues encountered while filtering Calling Cards have been fixed.
    • Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
    • The count of unlockable Camos displayed in the Weapon Challenges menu has been corrected.
    • Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
    • The sizing of columns on the Scoreboard has been improved to prevent overlap.
    • Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
    • Pros and Cons displayed for several Attachments have been adjusted to ensure accuracy.

GAMEPLAY

  • Missing Operator voicelines have been added when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
  • An issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match has been fixed.

MAPS

  • Invasion
    • A missing SUV near the South Street has been located and returned to its intended position.
  • Terminal
    • An issue causing some aerial Killstreaks to become stuck near the Lounge has been fixed.
  • Vista
    • An issue causing some Killstreaks to become stuck has been fixed.
    • The Defenders team now spawns at Furnicular to begin the match.
    • The Attackers team now spawns at Plaza to begin the match.
    • Capture zone A has been repositioned to the bridge within Jungle.
    • Capture zone B in the Marketplace has been slightly adjusted, and additional spawn points have been added to improve balance between teams.
    • Spawn directions have been adjusted to ensure flow toward capture zones.

Changes to Control on Vista are in response to player feedback, aiming to improve the competitive experience of the mode. Capture zone A is now in a position less favorable for defense, while capture zone B is increasingly balanced. Initial spawn points are now aligned with Search and Destroy mode.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BAL-27
    • The horizontal recoil magnitude has been decreased, allowing for greater predictability during sustained fire.
    • The overall recoil magnitude has been decreased to aid in long-range effectiveness.
    • The overall recoil deviation has been decreased, ensuring a more predictable pattern that is easier to control at range.

Submachine Guns

  • Superi 46
    • Movement speed has been decreased from 5m/s to 4.9m/s (-2%).
    • Crouched movement speed has been decreased from 2m/s to 1.9m/s (-5%).
    • Sprint speed has been decreased from 5.9m/s to 5.8m/s (-2%).
    • ADS movement speed has been decreased from 3.6m/s to 3.4m/s (-6%).
  • FJX Horus
    • Sprint to fire time has been increased from 93ms to 110ms (+18%).
    • Maximum damage range has been decreased from 13.7m to 11.4m (-17%).
    • Near-medium damage range has been decreased from 22.9m to 19m (-17%).
    • Medium damage range has been decreased from 29.7m to 25.4m (-15%).
    • Far-medium damage range has been decreased from 36.6m to 30.5m (-17%).

Shotguns

  • Reclaimer 18
    • An issue causing inconsistent damage dealt to enemies in both fire types has been fixed.
    • Semi-Auto Fire Type
      • Fire rate has been increased from 182rpm to 200rpm (+10%).
      • Hipfire spread has been increased by 12%.
    • Pump Action Fire Type
      • Hipfire maximum damage has been increased from 80 to 220 (+175%).
      • Hipfire maximum damage range has been increased from 2m to 3m (+50%).
      • Hipfire near-medium damage has been increased from 20 to 25 (+25%).

Using the Pump Action Fire Type, the Reclaimer 18 is now capable of killing enemies with one shot within its maximum damage range. 2-shot kills are now more consistent.

  • KV Broadside (MWII)
    • JAK Jawbreaker Conversion Kit
      • Vertical recoil has been decreased by 20%.
  • MX Guardian (MWII)
    • The ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment has been removed.

Light Machine Guns

  • Pulemyot 762
    • Upper arm and lower arm damage multipliers have been increased from 1x to 1.1x.

Marksman Rifles

  • MTZ Interceptor
    • Maximum damage range has been decreased from 30.5m to 22.9m (-25%).
    • Lower torso, upper arm, lower arm, and hand damage multipliers have been decreased from 1x to 0.9x.
  • EBR-14 (MWII)
    • SO-90 Factory Stock
      • An issue causing players to become unable to move while aiming down sights has been fixed.

Sniper Rifles

  • XRK Stalker
    • Upper leg, lower leg, and foot damage multipliers have been increased from 1x to 1.1x.

Within its maximum damage range, the XRK Stalker is now capable of a one-shot kill regardless of hit location.

  • Carrack .300 (MWII)
    • Maximum damage range has been increased from 12.7m to 17.8m (+40%).
    • Near-medium damage range has been increased from 30.7m to 66m (+115%).
    • The medium damage range has been removed.

Handguns

  • COR-45
    • Rate of fire has been decreased from 375rpm to 240rpm (-36%).
    • XRK v6 Match Trigger Action
      • Rate of fire has been decreased from 438rpm to 264rpm (-40%).
    • XRK v21 Heavy Match Trigger Action
      • Rate of fire has been decreased from 545rpm to 272rpm (-50%).

COR-45 Trigger Action Attachments were previously more beneficial than intended. Due to negligible downsides, fire rate increases are generally kept below 50%. We’ll continue to monitor player feedback for potential improvements to base Handguns.

  • TYR
    • Maximum damage range has been increased from 5.6m to 8.9m (+14%).
    • Near-medium damage range has been increased from 11.4m to 15.2m (+33%).
  • GS Magna (MWII)
    • The ability to equip the incompatible JAK NRG-IV Optic Attachment has been removed.

Melee

  • Sledgehammer
    • Movement speed has been decreased by 22%.
    • Heavy swing melee range has been decreased from 5.3m to 3.2m (-40%).

PERKS

  • Engineer Vest
    • A Lethal Equipment slot has been added.
  • Gunner Vest
    • A Boots Perk slot has been added.
  • Demolition Vest
    • A second Gear Perk slot has been added.
  • CCT Comms Vest
    • A Tactical Equipment slot has been added.
  • Overkill Vest
    • A Field Upgrade slot has been added.
  • Ninja Vest
    • A Gloves Perk slot has been added.
  • Assassin Vest
    • A Field Upgrade slot has been added.
  • Gunslinger Vest
    • An extra Lethal Equipment has been added to the equipped slot.
  • Mission Control Vest
    • A Boots Perk slot has been added.
  • Modular Assault Rig Vest
    • A second Gear Perk slot has been added.
  • Compression Carrier Vest
    • A Tactical Equipment slot has been added.

KILLSTREAKS

  • Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.

Although the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will remain active thanks to positive player feedback.

  • M.G.B.
    • With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

ZOMBIES

STABILITY

  • A crash that occurred when multiple users placed a Sentry Turret at the same time has been resolved.
  • Several crash bugs that occurred while getting kills in Unstable Rifts have been solved.

PROGRESSION

  • The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage” now progresses as intended.

UIX

  • The Weapon widget on the HUD now supports ammo counts greater than 999.
  • Bug Fixes
    • An issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic has been fixed.
    • Several instances in which Calling Card splashes did not match in-menu names have been fixed.

ACCESSIBILITY

  • Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

GAMEPLAY

  • An exploit allowing players to enter inaccessible areas while carrying a Sentry Turret has been addressed.
  • An issue causing players to receive invalid weapons via the Mystery Box has been fixed.
  • An issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped has been resolved.
  • An issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon has been resolved.
  • An issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views has been resolved.
  • An issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off has been resolved.

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