
Lords of the Fallen Update v.1.6.12 patch notes:
Developer Hexworks has released update 1.6 for Lords of the Fallen, bringing a host of new features and improvements to the game, including a more refined tutorial experience, performance enhancements, and gameplay balancing. The update also features a 40% increase in pixel density for players on the PS5 Pro, with an enhanced Performance Mode running at 4K60 based on 1440p, and Quality Mode running at native 4K30.
Gameplay Improvements
- Mob Density: The developer has fine-tuned certain mob encounters to create a smoother and more immersive combat experience, isolating instances to prevent mobs from stacking up. Returning players may find it worthwhile to start anew, as the developers have added a few fresh surprises along the way. (Original enemy distribution and density can still be accessed via NG+ modifiers.)
- Ranged Enemies: The developer has adjusted the perception of certain ranged units to correct instances that felt unfair or unrealistic.
- Jumping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
- PvP Scaling: To elevate skill-based play in PvP, the developer has rebalanced scaling mechanics, particularly where magic-infused weapons and spells are concerned. These tweaks apply exclusively to PvP, so PvE players can continue with their current builds unaffected.
- Attack Displacement: Some weapon attacks have received slight adjustments to reduce displacement, providing a greater sense of control while preserving effectiveness and supporting your playstyle.
Enhanced Tutorialisation, Onboarding, and Start-Up Experience
Hexworks has implemented several changes to improve the onboarding experience for new players. Here’s what’s new:
- Improved Lighting in the Defiled Sepulchre: Enhanced lighting and visual adjustments make this initial tutorial area clearer and easier to navigate.
- Gradual Umbral Tutorialization: Core abilities like ‘soulflay’ and ‘syphoning’ now have dedicated tutorial spaces later in Redcopse, allowing new players to engage with each feature more gradually.
- Simplified First Jump Tutorial: The developer has refined the jump tutorial to be more accessible.
- Lightreaper Boss Adjustment in NG0: To clarify the intentional design of this encounter, the Lightreaper boss fight has been removed from the tutorial area for NG0 players. Rest assured: the Lightreaper still lurks within Mournstead and will make a return as a surprise in NG+.
A More Immersive Umbral Realm for Explorers
Umbral, the parallel realm intertwined with the living world of Axiom, is accessible at any point in the game. The developers have made some tweaks to enhance its immersive vibe while preserving its mysterious, challenging nature.
- Dynamic Ambient Sound: Initial entry into Umbral is now accompanied by subtler soundscapes, building in intensity as you remain longer, reaching a crescendo before you must find an exit, or risk facing the Crimson Reaper.
- Adjusted Enemy Spawn Curve: Enemy appearances are now better paced to create a smoother, gradual build-up of tension.
- Increased Delay for Scarlet Shadow: You’ll now have more time to explore before the Scarlet Shadow emerges, enhancing the suspense.
- Reduced Vignette Effect: The vignette effect has been softened to improve visibility while exploring Umbral.
- Clearer Umbral Eggs: The developer has added a special VFX to eggs set to spawn Umbral natives, as some players had difficulty distinguishing between active and inactive ones.
Performance Improvements
Hexworks has implemented additional performance enhancements across several of the game’s more graphically demanding areas, optimising the experience for players with lower-spec computers.
New Challengers Incoming!
With Lords of the Fallen now fully harnessing the power of the PS5 Pro, players can expect a fresh wave of cross-players venturing into Mournstead! Be sure to welcome them – whether with a warm salute in co-op or the cold edge of your blade in PvP.
Alongside ongoing support for Lords of the Fallen, Hexworks is working on a sequel due for release at some point in 2026. Publisher CI Games has said Lords of the Fallen 2 (for lack of an official name) will have a “more commercial” art style and narrative, suggesting it wants the game to have more mainstream appeal.
CI Games also promised gameplay improvements, more game mode options, and full “shared-progression” co-op alongside the “core” single-player campaign, all developed with “elevated production values” fueled by Unreal Engine 5.
The publisher confirmed it had received a “major investment” from Epic Games for PC exclusivity on the Epic Games Store, which means Lords of the Fallen 2 will not initially launch on Steam.




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