Finals Update 1.4.0: Balance & Anti-Cheat

Here are The Finals update 1.4.0 patch notes in full:

Embark Studios has released update 1.4.0 for The Finals, a free-to-play competitive FPS that has quickly gained popularity on Steam. The patch includes a wide range of updates, with a focus on balancing gameplay and improving the anti-cheat system.

Balance Changes

Update 1.4.0 features a number of balance changes designed to make The Finals a more enjoyable and fair experience for players. These changes are spread across various game elements, including:

Abilities

  • Goo Gun: Fixed an issue where goo could block the player.
  • Mesh Shield: Health reduced to 1100 from 1250.
  • Recon Senses: Activation cost reduced to 1 from 2.

Gadgets

  • C4:
    • Max player damage reduced to 210 from 240.
    • Max damage radius reduced to 1.6m from 2.4m.
    • Self-damage multiplier increased to 1.3 from 1.
  • Dome Shield: Health reduced to 300 from 350.
  • Gas Mine: Arming time added (1.6 seconds).
  • Glitch Mine: Arming time added (1.6 seconds).
  • Goo Grenade: Fixed an issue where goo could block the player.
  • Mine:
    • Max player damage reduced to 140 from 160.
    • Damage radius reduced to 3.5m from 4m.
    • Arming time added (1.6 seconds).
  • Pyro Mine: Arming time added (1.6 seconds).
  • RPG-7:
    • Max player damage reduced to 150 from 165.
    • Min player damage reduced to 80 from 90.
    • Damage radius reduced to 4.5m from 4.75m.
    • Max damage radius reduced to 1.5m from 2.5m.
    • Aim-down sights dispersion increased slightly.
    • Hip-fire dispersion increased slightly.
  • Stun Gun: Range increased to 12m from 10m.

Maps

  • Game Show Events: A repulsor was added to the flying saucers in the ‘Alien Invasion’ event.
  • Vegas:
    • Updated strain in various buildings to give better destruction results.
    • Resolved an issue where cashout stations would become invisible before players finished the transfer.

Modes

  • BankIt: The Deathmatch game show event was disallowed from occurring in BankIt game mode.

Weapons

  • AKM: A slight adjustment was made to the AKM’s recoil pattern.
  • Flamethrower: Fire rate increased to 170 from 160.
  • LH1: Damage increased to 47 from 45.
  • Melee Weapons:
    • Fixed an issue where melee hits didn’t always connect with enemy players.
    • M11: Damage increased to 16 from 15.
    • Riot Shield: Fixed a bug where the shield would block bullets while invisible during interactions (e.g., reviving or stealing extractions).
  • SA1216:
    • Pellet dispersion increased slightly.
    • Damage per pellet reduced to 7 from 8.

Movement

  • Vaulting:
    • Reduced instances where players unintentionally climbed on objects outside their view.
    • Fixed an issue where players could get stuck without being able to give input.
  • Ziplines: Placement of ziplines on pickupables was prevented.

UI

  • Various fixes to contestant screens.
  • Improvements to the social screen, which now hides the “Invite to party” button when you are not the party leader.
  • Added a warning to the UI that appears when players are in danger of being AFK kicked.
  • Player health bars now use the squad color when selected in the settings.
  • The UI shows you as “unranked” unless you’re among the top 500 on the leaderboards.

Anti-Cheat Improvements

The Finals has faced criticism for its issues with cheaters. Update 1.4.0 brings significant improvements to the game’s anti-cheat system, aiming to address this problem. While Embark hasn’t detailed the specific changes made, the hope is that this update will make The Finals a more level playing field for all players.

Conclusion

Update 1.4.0 is a substantial update for The Finals, bringing significant balance changes and anti-cheat improvements. These updates aim to improve the overall player experience by creating a more enjoyable and fair game for everyone. Whether you’re a seasoned veteran or a new player, this update is worth checking out.

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