Elden Ring 1.15 Patch: Bug Fixes & Performance

Elden Ring update 1.15 patch notes:

FromSoftware, the developers of Elden Ring, have released patch 1.15 for both the base game and its expansion, Shadow of the Erdtree. This update, available on various platforms including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC (Steam), focuses on bug fixes and performance enhancements. No significant balance adjustments or new features are included in this patch.

Bug Fixes

Patch 1.15 addresses a multitude of issues reported by players. These fixes enhance the overall gameplay experience, ensuring smoother interactions and preventing frustrating glitches.

Possible unstable performance fixes

While the patch notes don’t explicitly specify specific performance issues, they offer potential solutions for various platform-specific issues, aiming to stabilize frame rates and general system performance.

  • PlayStation 5: Rebuilding the game database in the console’s safe mode could potentially resolve unstable frame rates.
  • PC: The patch notes mention possible unintended Ray Tracing activation on some PC configurations. The game allows for customization of Ray Tracing quality, and the user is prompted to ensure the settings are appropriate to prevent performance issues.
  • PC: A message indicating “inappropriate activity detected” may arise without the player engaging in any illicit behavior. Verifying the game files and restarting the game are suggested solutions to address this concern.
  • PC: Third-party applications controlling mouse behavior can occasionally cause unstable frame rates in the PC version. Disabling these applications may resolve the problem.

Detailed Bug Fixes:

  • Shadow Keep Church District: The repetitive cutscene when entering the area is now fixed.
  • Golem Fist: The Golem Fist weapon’s damage output in certain situations was improved; issues with attacks during specific effects are resolved.
  • Aspects of the Crucible: Thorns: The incantation’s usability in quick succession is now fully functional.
  • Smithing Talisman: The talisman’s effect now correctly applies to weapon throwing attacks.
  • Scadutree Avatar Battle Arena: The Ash of War functionality is restored to all areas of the arena.
  • Rellana, Twin Moon Knight: Unexpected actions when interacting with objects during the battle sequence are fixed.
  • Skill/Weapon Combinations: Errors relating to incorrect Skill and Weapon combinations have been resolved.
  • Enemy Rendering: Unexpected rendering and behavior of certain enemies is now rectified.
  • Sound Effects: Issues with missing or incorrectly played sound effects are corrected.
  • General Fixes: Various other bug fixes and enhancements are implemented.
  • End Credits: Further enhancements and bug fixes were made in the game’s end credits.

These bug fixes, combined with the potential performance improvements, aim to enhance the player experience by eliminating glitches and improving overall stability across various platforms. The patch highlights FromSoftware’s dedication to ongoing support for Elden Ring and Shadow of the Erdtree, ensuring a refined experience for players.

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