
In Season 7, new uniques for the six classes in Diablo 4 will move in. You can find out what these are and what the unique items can do here on iGV. Buy Diablo 4 Items now to enhance your gameplay!
Season 7 in Diablo 4 starts on January 21 and brings new content to the game:
- The powers of witchcraft are the mechanics in Season 7. You learn witchcraft by collecting seasonal reputation by completing corresponding tasks for the “Whispering Tree”.
- The Occult Gems are new, seasonal, socketable items that you can get from the “Whispering Tree”.
- In the new armory, you can save, name and change your builds. This is a feature that players have been asking for since the release of Diablo 4.
On top of that, new uniques are coming into play that can equip certain classes in Diablo 4. The new uniques that are known so far from the Season 7 patch notes are listed below with their effects. As of now, 8 new uniques are mentioned. New mythics are apparently not being added.
Since the season has not yet started and this is preliminary information, the items are still subject to change. If that happens, we will update the article accordingly.
Diablo 4: All Uniques from Season 7 at a Glance
What new uniques will be added? Below you will find the new uniques that will be added to the game for the individual classes in Season 7. We will also go over their affixes and aspects. You can find their exact locations in the list of all bosses and their drops in Diablo 4.
Barbarian: Cloak of Mountain Fury (Chest Armour)
- Inherent: 100% of the damage of Hammer of the Ancients 5 seconds after an earthquake explodes
- +X Armor
- +X Skill Ranks for Hammer of the Ancients
- +X Skill Ranks for Defense Stance
- X% chance for Earthquake to deal double damage
- Aspect: Hammer of the Ancients also forms a seismic line that deals its damage and slows enemies hit by X% for 4 seconds. Earthquakes hit by this effect explode for all their damage and are consumed.
Druid: Baleful Crescent Moon (Amulet)
- Inherent: 25% resistance to all elements
- X% Willpower
- X% Critical Hit Damage while in Werewolf Form
- X% Movement Speed while in Werewolf Form
- +X Ranks for Wild Aptitude
- Aspect: Wolfish Ferocity’s critical hit damage is increased to X%[x] on consecutive critical hits.
Necromancer: Indira’s Memory (Leg Armor)
- Inherent: Casting Bone Spear reduces the cooldown of Bloodwave by 2 sec.
- X% maximum Life
- X% Overpower Damage
- X% Damage Reduction when Injured
- +X Ranks for Tide of Blood
- Aspect: Blood Wave is also a bone skill that summons a Bone Prison at its endpoint and increases the damage of your Blood Skills by X% for 8 seconds when cast. Bone Spear is also a blood skill and drains X % maximum Life on each cast after hitting an enemy to consume a corpse in the area and shoot another Bone Spear from it.
Necromancer: Kessime’s Legacy (Leg Armor)
- Inherent: Casting Bloodwave steels you for 70% of your maximum health
- X% Ultimate Damage
- X% Damage Reduction while Hardened
- X% Cooldown Reduction for Bloodwave
- X% chance for Bloodwave to deal double damage
- Aspect: Blood Wave now forms a wave on both sides. Both waves come together under your feet, pulling enemies in the area towards you and dealing X damage in an explosion. Whenever an enemy is hit by a wave, they take X % more damage from your Blood Waves, up to a maximum of X % in total.
Huntress: Assassin’s Gang (Siefel)
- Inherent: Casting a mobility skill grants 100% movement speed for 2 seconds.
- X% Shadow Resistance
- X% Cooldown Reduction for Mobility Skills
- +X Mobility Skill Ranks
- +X Skill Ranks for Shadow Infusion
- Aspect: The Shadow Infusion of mobility skills is always X% more effective. Lucky Strike: When you damage an elite enemy or boss with a mobility skill, there is an X% chance to instantly trigger a free Shadow Infusion Explosion.
Sorceress: Stormhorn Strike (Focus)
- Inherent: Chance for double projectiles from Ball Lightning is now chance to use Super Ball Lightning
- X% Critical Hit Damage
- X% Projectile Speed for Ball Lightning
- +X Skill Ranks for Ball Lightning
- X% chance for Ball Lightning Projectiles to be fired twice
- Aspect: Ball lightning is sprayed on impact, dealing X %[x] increased damage and stunning enemies for 1 second when it reaches its maximum range. Super Ball Lightning is larger, deals 125% more damage, has a higher chance of being lucky, and increases its stun duration to 3 seconds.
Sorceress: Okun’s Catalyst (Focus)
- Inherent: Ball Lightning can be used while moving.
- Using a Defensive Skill grants X% Attack Speed for 5 seconds
- X% Damage Reduction for each active Ball Lightning
- +X Skill Ranks for Ball Lightning
- X% chance for Ball Lightning Projectiles to be fired twice
- Aspect: Ball Lightning circles you, creating a static field that deals X% of Ball Lightning’s damage to all enemies within range per active Ball Lightning, leaving you unhindered while the field is active.
Spiritborne: Sustainable War Crook (Battle Staff)
- Inherent: 40% block chance
- X Dexterity
- X Maximum Life
- X% chance for your Potency Skills to deal Double Damage
- +X Skill Ranks for Focus Skills
- Aspect: Your Focus skills benefit from all of their upgrades, increasing the damage of your Potency Skills by X% for 8 sec, up to a maximum of X%.




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