Black Ops 6 Beta Revamped for Weekend 2

Are you enjoying the Call of Duty: Black Ops 6 beta so far?

Call of Duty: Black Ops 6 is poised to be a huge release for the franchise, building on the success of Black Ops Cold War and introducing new features like Body Shields and Omnimovement. With the open beta in full swing, developer Treyarch is actively working on refining the gameplay experience based on player feedback. Get ready for a revamped multiplayer experience with new content, weapons, maps, and modes during the second weekend of the open beta.

Check out the Call of Duty: Black Ops 6 Weekend 2 patch notes in full below:

MULTIPLAYER

WEAPONS

WEAPON SWAP SPEEDS

Treyarch has acknowledged player concerns about weapon swap speeds and is implementing a general reduction in drop times. This means quicker swap speeds across the board! Players seeking even faster swaps can utilize the Fast Hands Strategist Perk in Weekend 2.

  • Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
  • Sniper drop times reduced by 100ms

MOVEMENT SPEEDS

The team has fine-tuned baseline movement speeds for all weapon classes to ensure a balanced combat experience. The focus is on Move Speeds and ADS Move Speeds, making a difference in combat engagements.

While the overall weapon class usage and performance seen in Weekend 1 were satisfactory, Treyarch is keeping a close eye on game data and player feedback to maintain a healthy pace without speeding up the game excessively.

Melee Sprint Speeds have been adjusted to incentivize players to use Dedicated Melee weapons for map traversal. This change also aims to ensure Melee users can catch up to players sprinting with ranged weapons, enhancing the effectiveness of Body Shields and Finishing Moves.

Movement Speed Adjustments

  • Assault Rifles
    • ADS Crouch Speed increased from 1.75m/s -> 1.88m/s
    • Move Speed increased from 4.14m/s -> 4.29m/s
    • ADS Move Speed increased from 3.07m/s -> 3.23m/s
  • SMGs
    • Crouch Speed increased from 2.31m/s -> 2.77m/s
  • Shotguns
    • ADS Crouch Speed increased from 1.63m/s -> 1.75m/s
    • Move Speed increased from 4.14m/s -> 4.29m/s
    • ADS Move Speed increased from 3.07m/s -> 3.23m/s
  • LMGs
    • ADS Crouch Speed increased from 1.14m/s -> 1.3m/s
    • Move Speed increased from 3.71m/s -> 3.86m/s
    • ADS Move Speed increased from 2.31m/s -> 2.46m/s
  • Marksman Rifles
    • Crouch Speed increased from 2.41m/s -> 2.49m/s
    • ADS Crouch Speed increased from 1.37m/s -> 1.55m/s
    • Move Speed increased from 3.76m/s -> 3.99m/s
    • ADS Move Speed increased from 2.9m/s -> 3m/s
  • Sniper Rifles
    • Crouch Speed decreased from 2.41m/s -> 2.31m/s
  • Pistols
    • Crouch Speed decreased from 2.9m/s -> 2.84m/s
    • ADS Crouch Speed increased from 1.88m/s -> 2.24m/s
    • Move Speed increased from 4.47m/s -> 4.52m/s
    • ADS Move Speed decreased from 3.94m/s -> 3.81m/s
  • Launchers
    • Crouch Speed decreased from 2.44m/s -> 2.18m/s
  • Melee
    • Crouch Speed increased from 2.9m/s -> 2.95m/s
    • Jog Speed increased from 5.16m/s -> 5.31m/s
    • Sprint Speed increased from 6.93m/s -> 7.16m/s
    • Super Sprint Speed increased from 8.41m/s -> 8.66m/s
    • Move Speed increased from 4.47m/s -> 4.62

Weapon Adjustments

SMG Adjustments

Jackal PDW

  • Decreased Maximum Damage from 29 -> 26
    • Decreased Maximum Damage range from 15.24m -> 14.61m
  • Decreased Near-Medium Damage from 23 -> 22
    • Decreased Near-Medium Damage range from 22.86m -> 17.78m
  • Decreased Medium Damage from 22 -> 18
    • Decreased Medium Damage range from 29.21m -> 26.04m
  • Decreased Minimum Damage from 19 -> 15
  • Small increase to view kick strength and view kick deviation.
  • CHF Barrel
    • Headshot multiplier improved from 1.2 -> 1.4

The Jackal PDW was found to be overperforming at medium ranges, so its damage falloff has been increased and the ranges pulled closer. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit-to-kill numbers while using the attachment.

C9

  • Increased medium damage range from 25.4m -> 27.31m

The C9, being a well-rounded Submachine Gun with a solid rate of fire, is in a good spot. The medium damage falloff range has been boosted to further compensate for its higher horizontal recoil compared to other Submachine Guns.

Marksman Rifles Adjustments

SWAT 5.56

  • Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.

This small change aims to improve control with the Swat 5.56 and any future burst weapons.

ATTACHMENTS

  • The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.

MAPS

General

  • Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
  • Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

Treyarch has a clear definition of a “bad spawn” which is crucial in building the spawn system. Any player receiving or dealing damage within 3 seconds of spawning is categorized as a bad spawn, and this metric is used to track spawn rates. This helps in identifying and addressing worst-case scenarios.

The spawn system’s predictability and time to engagement are key aspects of gameplay flow. Treyarch aims to create a balanced system where players have ample time for decision-making after respawn.

With Weekend 2 of the Open Beta, adjustments have been made to general spawn logic and individual maps to enhance spawn predictability and time to engagement.

SCORESTREAKS

  • RC-XD
    • Improved handling and general usability.
  • Watchdog Helo
    • Increased base health.
  • Hellstorm
    • Increased Cluster Bomb damage radius.

EQUIPMENT

  • Lethal Equiptment
    • Thermo Grenade
      • Reduced explosive ignition delay.

MOVEMENT

  • Slight increase to the time to enter prone or supine during a slide.
  • Slight increase to all mantle speeds.
  • Slight decrease to time before movement is allowed after landing from a Dive to Prone.
  • Slight increase to Dive to Prone landing friction.

PROGRESSION

  • Weapon XP
    • Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.
  • Daily Challenges
    • Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
    • The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.
  • General
    • Beta Rewards earned in a match will now appear in the After-Action Report.

AUDIO

  • Increased player weapon firing audio volume.
  • Additional footstep audio adjustments.
  • Reduced audio levels for impact sounds when taking damage.
  • Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
  • Resolved an issue where explosion sounds would not play during normal gameplay.
  • Resolved an issue where some sounds were not playing during Best Play.
  • Reenabled a previously disabled audio occlusion system on PlayStation 5.

BEST PLAY

  • Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

  • Improved stability throughout various menus and HUD.
  • Addressed various localization issues.

SETTINGS

  • Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.

GENERAL

  • Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
  • Reduced the amount of camera motion in the Dynamic Deathcam.

STABILITY

  • Improved stability in Skyline.
  • Improved stability in Training Course.
  • Improved general server-side stability.

Here’s the new content available to unlock in Call of Duty: Black Ops 6 open beta Weekend 2:

  • Level Cap increased to 30. New content available to unlock:
    • Level 21:
      • Blast Trap (Lethal Equipment)
      • Scavenger (Perk – Enforcer)
    • Level 22:
      • Interceptors (Scorestreak)
      • Fast Hands (Perk – Strategist)
    • Level 23:
      • Sleeper Agent (Field Upgrade)
      • Cold-Blooded (Perk – Recon)
    • Level 24:
      • Combat Axe (Lethal Equipment)
      • Tac Mask (Perk – Strategist)
    • Level 25:
      • DM-10 (Marksman Rifle)
    • Level 26:
      • Gunfighter (Wildcard)
      • Forward Intel (Perk – Recon)
    • Level 27:
      • Gearhead (Perk – Strategist)
    • Level 28:
      • Decoy (Tactical Equipment)
      • Ninja (Perk – Recon)
    • Level 29:
      • Chopper Gunner (Scorestreak)
    • Level 30:
      • Tanto .22 (SMG)
  • New Rewards available to unlock:
    • Level 23: “The Truth Lies” Loading Screen 
    • Level 27: “Beta Expert” Animated Calling Card 
    • Level 30: “Bug Smasher” XM4 Weapon Blueprint

Join the Call of Duty: Black Ops 6 Open Beta this weekend and experience these improvements first-hand!

Leave a Reply

Latest posts

Discover more from iGV Blog

Subscribe now to keep reading and get access to the full archive.

Continue reading