AC Shadows tops U.S. sales in March - iGV

March 2025 U.S. Top 20 Best-Selling Games:

Assassin’s Creed Shadows’ Dominance

Assassin’s Creed Shadows emerged as the top-selling game in the United States for March 2025, according to data from the analytics firm Circana. This impressive debut places it among the franchise’s best launches. Furthermore, its sales performance ranks it as the second best-selling title in the U.S. so far this year.

  • Ranked 1 overall.
  • Best-selling game on Xbox in March.
  • Second best-selling game on PlayStation and Steam.
  • Third-biggest launch in franchise history in the U.S.

Circana’s Analysis of the Game’s Success

Circana analyst Mat Piscatella provided additional insight into the success of Assassin’s Creed: Shadows. He noted that it had the third-largest launch in the Assassin’s Creed franchise history within the U.S. market, only trailing behind Assassin’s Creed 3 and Assassin’s Creed: Valhalla. Piscatella emphasized that this is a positive start and all eyes are on how it will continue to perform.

  • Franchise launch compared to Assassin’s Creed 3 and Assassin’s Creed: Valhalla.
  • Expert eyes on its future performance.

Ubisoft’s Strategic Moves

Leading up to the release of Shadows, Ubisoft created a subsidiary company focused on its major brands like Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. This was supported by a significant investment from Tencent. It has been a turbulent year, but there are high hopes that it will pull Ubisoft from recent difficulties.

  • New subsidiary company created.
  • €1.16 billion investment.
  • Ubisoft share price reached historic low.

Player Engagement and Initial Sales Figures

Ubisoft reported that Assassin’s Creed Shadows had already surpassed 3 million players. Day-one sales revenue was the second highest in franchise history, only surpassed by Valhalla, which was the biggest Ubisoft day-one ever on the PlayStation Store. The game has also accumulated over 40 million hours of playtime.

  • Over 3 million players.
  • 40 million hours played.
  • Shadows saw the second highest day-one sales revenue in Assassin’s Creed franchise history.

New Entrants and Notable Titles in March

March witnessed a significant influx of new releases, with several titles breaking into the top 20. Some of these included WWE 2K25, Split Fiction, Bleach: Rebirth of Souls, Xenoblade Chronicles X, and Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars. Additionally, Hello Kitty Island Adventure made a strong debut on Nintendo Switch.

  • WWE 2K25 (No.4).
  • Split Fiction (No.5).
  • Bleach: Rebirth of Souls (No.9).
  • Xenoblade Chronicles X (No.17).
  • Suikoden I & II HD Remaster (No.18).
  • Hello Kitty Island Adventure also ranked No. 4 on Nintendo Switch.

MLB: The Show 25 – A Strong Second Place

Closely following Assassin’s Creed Shadows in second place was MLB: The Show 25. This title also secured the position of the best-selling game on PlayStation for March. Compared to its predecessor, MLB The Show 24, sales for MLB: The Show 25 increased by 23% during their respective debut months.

  • Ranked second overall.
  • Best-selling game on PlayStation.
  • Sales were 23% higher than its predecessor.

Other Games Performing Well

Fortnite continued to demonstrate its popularity, leading in monthly active users (MAUs) on both Xbox and PlayStation platforms. Dragon Age: The Veilguard experienced a significant jump in rankings on PlayStation, likely due to its inclusion in PS+. R.E.P.O. also climbed to the top of the Steam MAU charts, driven by its increased social media presence.

  • Fortnite: Led all games in MAUs on both Xbox and PlayStation.
  • Dragon Age: The Veilguard: Leapt from No.103 in February to No.10 in March on PlayStation.
  • Co-op horror game R.E.P.O.: Made a similar leap from No.93 in its debut month of February to No.1 in March on the Steam MAU charts.

Overall Market Spending Declines

Despite the success of several new releases, March experienced an overall decline in game-related spending. Total spending decreased by 6% year-over-year, reaching $4.7 billion. Content spending also saw a decline of 4%, totaling $4.2 billion. Only non-mobile subscriptions and digital premium downloads on consoles showed growth.

  • Overall games spending dropped 6% year-over-year to $4.7 billion.
  • Content spending dropped 4% year-over-year to $4.2 billion.
  • Non-mobile subscriptions and digital premium downloads on console were the only content areas showing growth.

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