
How Do You Feel About Elden Ring: Shadow of the Erdtree’s Difficulty?
The Elden Ring: Shadow of the Erdtree DLC has been met with a mixed reception, primarily due to its challenging boss battles and performance issues on PC. Players are vocal about the difficulty, describing it as punishing and, in some cases, frustrating. Performance problems, such as stuttering and frame drops, are further exacerbating the experience for many. This has significantly impacted the Steam user reviews, pulling the overall rating down to “Mixed.”
Extreme Difficulty
- Players are finding the DLC bosses exceptionally difficult, with some describing their attacks as erratic and their damage as overtuned.
- Feedback highlights the lack of enjoyment stemming from the relentless difficulty, turning what should be a challenging experience into a frustrating one for many players.
- This difficulty level is in line with FromSoftware’s design philosophy, aiming to challenge players who have already completed the base game.
- Director Hidetaka Miyazaki has explicitly stated the DLC’s intended challenge, emphasizing the testing of players’ abilities against new threats and boss encounters.
Performance Issues
- PC players have reported significant performance problems, including micro-stuttering, frame drops, and freezes, impacting gameplay fluidity.
- Certain areas, particularly those featuring environmental elements like a specific puddle of water, seem to trigger significant performance degradation.
- Some users are advising other potential buyers to wait for performance fixes before purchasing the DLC, highlighting the current drawbacks for PC players.
- Loading times have also been noted as an area of concern, detracting from the overall gaming experience for some.
Developer and Publisher Response
Bandai Namco, the publisher, has attempted to address the difficulty complaints, offering advice on utilizing “Scadutree Blessings” within the DLC. This reflects a recognition of player frustration and provides a possible solution.
Difficulty vs. Enjoyment
FromSoftware’s established reputation for challenging games has raised concerns regarding the DLC’s difficulty. While it has consistently attracted dedicated fan bases, the difficulty is sometimes criticized for undermining the enjoyment for some players. The extremely difficult challenges have been balanced against their potential rewarding element, as demonstrated by the high success of FromSoftware titles.
Positive Reception Amidst Criticism
Despite the negative feedback regarding difficulty, a significant portion of the user reviews remain positive. This highlights a potential divide amongst players regarding the enjoyment of the challenging design. The positive reviews can be seen as a testament to the DLC’s appeal for players who appreciate the challenge.
Miyazaki’s Perspective on Difficulty
Hidetaka Miyazaki, speaking to The Guardian, has defended the approach of maintaining demanding difficulty, highlighting the feeling of achievement obtained by overcoming the challenges presented.
Looking Back to the Base Game
The discussion about Shadow of the Erdtree’s difficulty has unexpectedly led to a resurgence of appreciation for the base Elden Ring game. The relative ease of the base game’s bosses in retrospect underscores the deliberate contrast to the heightened challenges of the DLC.
High Critical Acclaim
Despite the difficulty-related criticisms, the DLC maintains impressive critical acclaim, having overtaken the Witcher 3’s Blood and Wine expansion in Metacritic ratings. The game continues to generate high praise, demonstrating its appeal to critics, even amid the performance and difficulty concerns voiced by players.
Conclusion
The Elden Ring: Shadow of the Erdtree DLC presents a complex situation. While the game receives critical acclaim and a substantial positive user review percentage, the current mixed Steam user rating reflects a significant portion of players struggling with the high difficulty and performance issues. The ongoing debate highlights the inherent tension between challenging gameplay and user experience in a demanding gaming environment. Players appear divided in their responses, which could be interpreted as FromSoftware successfully delivering on its core design philosophy, at the cost of making the game less accessible.




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