
Where to Start in the Two Picture Puzzle
The “Two Picture Puzzle” in Blue Prince can seem daunting at first, but it’s actually quite logical once you understand the core mechanic. Your starting point is the Commissary. Look for a bulletin board displaying two key images: one labeled “WITH” and the other “WITHOUT.” These are not just random pictures; they represent the foundation of the puzzle.
Essentially, you are tasked with identifying the difference between these two pictures across various locations in the game. This often manifests as finding two pictures in a room that are similar, yet subtly different in spelling. The key is to determine what letter is present in one picture’s word but absent in the other. Keep a notepad handy; you’ll need it to record your findings.
How to Solve the Two Picture Puzzle
With the information gathered from the Commissary, you can now head to the Study. There, you’ll find a chalkboard covered with a 5×9 grid and the phrase “Face & Ace” alongside a lonely ‘F’ in the bottom middle of the grid. This serves as a crucial guide.
The “Face & Ace” hint reveals the pattern, demonstrating how to extract the unique letter. The grid acts as a map, representing the layout of the house. Each square corresponds to a specific room, and the letter you derive from each room’s pictures needs to be placed in the appropriate square on the grid.
To successfully solve the puzzle, visit each room containing two distinct pictures. Decipher the words they represent, identify the missing letter, and then map it onto the corresponding location on the grid. This methodical approach will lead you to the ultimate solution.
Answer to the Two Picture Puzzle (Spoilers)
If you’re struggling and prefer to know the solution rather than spending countless hours deciphering it, here is the completed grid. Be warned, viewing this will remove the element of discovery, so only proceed if you’re truly stuck!
| I | F | W | E | |
| C | O | U | N | T |
| S | M | A | L | L |
| G | A | T | E | S |
| E | I | G | H | T |
| D | A | T | E | S |
| C | R | A | C | K |
| E | I | G | H | T |
| S | A | F | E | S |
The completed grid spells out: “IF WE COUNT SMALL GATES EIGHT DATES CRACK EIGHT SAFES.” This provides a valuable clue: the codes for the safes are likely dates related to events in the game or the characters’ lives. Now you can focus on finding those relevant dates!




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