REPO Monsters: Guide, Locations, & Deals

All R.E.P.O. Monsters: List, Locations, and How to Deal With Them

Can You Kill R.E.P.O. Monsters?

Absolutely! While some R.E.P.O. monsters are best avoided, many can be defeated with strategic actions, specific equipment, or by exploiting their weaknesses. Knowing which monsters can be killed and which should be avoided is crucial for maximizing crew survival and completing objectives. Understanding their attack patterns and vulnerabilities allows for more effective planning and resource allocation.

All R.E.P.O. Monsters Table Guide

This table provides a comprehensive overview of the various R.E.P.O. monsters, their typical locations within the game, their behaviors, and the most effective strategies for dealing with them.

Tips

Effective monster management is key to navigating the R.E.P.O. environment. Always assess the situation before engaging. Knowing when to run, hide, or strike back is crucial for survival.

Monster Location Description How it Attacks Strategies
Animal Various Small, six-legged creature, often found on the ground level. Usually docile, but can inflict 2 HP damage if provoked. Lift and carry to move it elsewhere; multiple players can temporarily freeze it.
Apex Predator (Duck) Manor, Station, Academy A small, seemingly harmless duck. Follows players, becoming aggressive when picked up or harmed. Avoid handling; can be dispatched to a piston extraction at the station for a $3,000 payout.
Banger Manor Skeleton figures with dynamite on their heads. Counts down a timer before detonating. Throw them away from players or at enemies.
Bowtie Manor Large white figure, wearing a bowtie. Slow-moving, emits screams that damage players pushed against walls. Melee attacks, tranquilizer guns, or stun grenades work best when it’s screaming.
Chef (Tumbler) Academy Frog-like creature with chef’s hat, wielding knives. Jumps and wildly swings knives; misses leave it vulnerable. Dodge attacks, exploit brief stumbles after misses.
Clown Academy Yellow-shoed, red-nosed creature. Charges and fires laser beams; kicks if unable to use laser. Avoid direct confrontation; use cover; attack while stunned after laser use.
Gnome Manor, Station Small, swarming gnomes. Attack in groups, targeting valuable items. Use their size to your advantage; pick them up and slam them, throw them at other monsters.
Headman (Floating Head) Manor, Station Floating stressed head. Attacks players illuminated by flashlights. Avoid flashlights when near; use medium-range weapons like sledgehammers.
Hidden Manor Invisible shadow creature, located by footprints. Drags players back to an area (often a spawn point). Be mindful of footprints; avoiding them prevents being pulled back.
Huntsman Academy, Station Humanoid with a shotgun. Blind but highly perceptive; reacts to noise. Remain silent; move slowly; distract with thrown objects.
Mentalist/Alien Manor Alien-looking creature. Lifts and slams players; can detect players while lifting objects. Avoid detection; escape if spotted or get other players to lift items to distract the monster.
Peeper/Ceiling Eye Manor Large eye on walls. Locks onto players, damage scales with duration of LOS. Break line of sight by moving; use cover and avoid standing still or directly in front.
Reaper Station Robed figure wielding bladed weapons. Attacks if spotted; powerful damage; can detect players. Easy to avoid; run around a corner and hide. Attacking isn’t recommended; best to escape.
Robe Manor, Academy Robed figure, white masked. Patrols slowly; speeds up when spotting a player; attacks by staring. Break eye contact; utilize cover; hide to avoid chase.
Rugrat (Baby Monster) Manor, Academy Small, creepy baby monster. Can be smashed, but needs multiple players to lift. Smash with enough players.
Shadow Child Station Shadowy figure with child’s face. Teleports, darkens the screen, and yanks players. Avoid prolonged staring; prolonged staring might cause screen darkening or being yanked back.
Spewer Academy, Manor Floating head spewing bile. Spits bile; can attach itself to players, poisoning nearby teammates. Shake it off; can be used to damage other monsters.
Trudge Academy, Station Large armored monster. Slow but powerful; one-shot potential; uses a pull mechanic. Avoid at all costs; use mines if forced into conflict; run or hide.
Upscream Station Four-armed creature. Screams that damage and stun players; more dangerous in groups. Quickly take them down individually before they group up; use melee weapons.

Note: Stun grenades are effective against most monsters.

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