
Which Atomic Heart ending did you prefer?
Atomic Heart’s Trapped in Limbo DLC is a colorful and eye-catching expansion that feels like a mobile game, and unfortunately, it is repetitive, frustrating, and a chore to complete. Trapped in Limbo picks up in the aftermath of the longer ending from the main game, where P-3 is left in limbo – a dream world for the subconscious. Unlike the brief visits to limbo during the core campaign, which were creepy and quirky, Trapped in Limbo drastically overstays its welcome and relies on just a couple of gameplay mechanics.
The Best Expansions and DLC Ever
What’s better than a great game? Slightly more of it! Conveniently delivered several months after you’d finished the aforementioned great game. These are some of the very best.
- Red Dead Redemption — Undead Nightmare
- Call of Duty: United Offensive
- Forza Horizon 3: Hot Wheels
- Far Cry 3: Blood Dragon
- Grand Theft Auto IV: The Ballad of Gay Tony
- Grand Theft Auto IV: The Lost and Damned
- Grand Theft Auto: London 1969
- The Last of Us: Left Behind
- Bioshock Infinite: Burial at Sea — Episode Two
- Bioshock Infinite: Burial at Sea — Episode One
What We Said About Atomic Heart
Atomic Heart is a deeply ambitious, highly imaginative, and consistently impressive atompunk-inspired attempt at picking up where the likes of BioShock left off. It certainly makes missteps, chiefly with an irritating leading man and a self-indulgent habit of using the same tired tropes it tries to make fun of, but this stern, superpowered, and stringently solo shooter has worked its way under my skin despite these flaws. Atomic Heart didn’t always blow me away, but it definitely has the ticker to punch well above its weight. – Luke Reilly, February 20, 2023
Score: 8
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Trapped in Limbo features two main types of levels: sliding and climbing. The sliding levels are finicky, trial-and-error affairs, and they drag on for far too long. It’s like playing Tony Hawk with a broken ollie button, and the half-pipe is mined. The climbing levels are a little more in line with the moments of first-person puzzle-platforming present in the main game, and they’re certainly a little more straightforward. That said, I still had times where I was cursing the sloppiness of the jumping on a timing-based trap, or reloading my last save after falling into an area it didn’t appear I was supposed to have been able to get into.
Combat in Trapped in Limbo is minimal. Enemies are largely reskins of the ones in the main game, and the combat feels bland and lacks the punch of the main campaign. The fifth and final level is the weirdest of all – an endless runner that feels like it goes on forever. It’s a strange choice for Atomic Heart DLC, and it’s likely to leave players feeling disappointed.
Overall, Atomic Heart’s Trapped in Limbo DLC is a missed opportunity. The repetitive gameplay, frustrating mechanics, and lack of engaging combat make it a chore to play. It’s a far cry from the ambitious and imaginative world of the main game.




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